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Counter-Strike : HyperSpirit vs Bebop ( BO3 ) - NODWIN離合器系列Play-In B組

3/3$13.9K vol.
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HyperSpirit vs. Bebop 的即時賠率和機率,Bitget Wallet 上的預測結果。

HyperSpirit logo

HyperSpirit

0-0

2:1
Bebop logo

Bebop

0-0

獲勝者走勢圖

HyperSpirit

Bebop

市場介紹

This market refers to the Counter-Strike Winners match between HyperSpirit and Bebop in the NODWIN Clutch Series Play-In Group B, initially scheduled for August 14, 2026 at 4:00 AM ET. This market will resolve to "HyperSpirit" if HyperSpirit win the match against Bebop. This market will resolve to "Bebop" if Bebop win the match against HyperSpirit. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 14, 2026 at 4:00 AM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 21, 2026 at 4:00 AM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Res. Source
kick.com
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