LoL

LoL: CCG Esports vs Contingent Esports (BO3) - North American Challengers League Last Chance Qualifier

0/3$3.8K vol.
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Peluang dan probabilitas live untuk CCG Esports vs. Contingent Esports. Prediksi hasil di Bitget Wallet.

CCG Esports logo

CCG Esports

0-0

vs
Contingent Esports logo

Contingent Esports

0-0

Grafik pemenang

CCG Esports

Contingent Esports

Tentang pasar ini

This market refers to the LoL match between CCG Esports and Contingent Esports in the North American Challengers League Last Chance Qualifier, initially scheduled for August 14, 2026 at 8:00 PM ET. This market will resolve to "CCG Esports" if CCG Esports win the match against Contingent Esports. This market will resolve to "Contingent Esports" if Contingent Esports win the match against CCG Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before August 28, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 14, 2026 at 8:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Res. Source
www.twitch.tv
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