Counter-Strike: Wildcard vs Inner Circle Esports (BO3) - BC Game Masters Championship Playoffs

LIVE2/3$7.9K vol.
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Live odds and probability for Wildcard vs Inner Circle Esports. Predict outcomes on Bitget Wallet.

Wildcard logo

Wildcard

0-0

0:1
Inner Circle Esports logo

Inner Circle Esports

0-0

Winner graph

Wildcard

Inner Circle Esports

About this market

This market refers to the Counter-Strike Upper bracket quarterfinal 1 match between Wildcard and Inner Circle Esports in the BC Game Masters Championship Playoffs, initially scheduled for May 22 at 11:00AM ET. This market will resolve to "Wildcard" if Wildcard win the match against Inner Circle Esports. This market will resolve to "Inner Circle Esports" if Inner Circle Esports win the match against Wildcard. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Res. Source
www.twitch.tv
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